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Designing New GamesJoe Jeskiewiczlatest articles
Designing New Games
May 11, 2001 I'm moving on, but don't despair. (Don't throw a party either.)
May 11, 2001 Is there a way to make these subjects more fun for school and even after graduation?
May 4, 2001 When only 2 People show up for the Game I've found 2 Player RPG sessions can often be drool. How can we liven that up?
Apr 27, 2001 What do you get when you combine BattleShip, Tag, Email, and a Random Dungeon?
Apr 20, 2001 From the Simplistic actions blooms the most complicated thoughts.
Apr 13, 2001 How should I go about programming a game?
Apr 6, 2001 The question asked me is what program should I use for game design and why?
Mar 30, 2001 Heroes, Villains, and Monsters should be just that!
Mar 23, 2001 How a program works makes the difference between playing a game and not.
Mar 16, 2001 Prj: NtCstr: What to do with a Variable? Now that I have a card and a character, What do I do with it?
discussions
Designing New Games
Program Small; Think Big (5 msgs) Visual Development (2 msgs) Prj: NtCstr: Battle and Growth (1 msgs) Project: NetCaster -- Variably Thinking (2 msgs) Psychology of Game Design (2 msgs) LARPing through Example (2 msgs) Fear of Submission in Gaming (4 msgs) Games Made Anew (2 msgs) Destiny Is an ill-fated Word (1 msgs) IF comp.game THEN fun? (1 msgs) |
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