Articles related to "Text Adventures"



IF Programming Series, First Installment: TADS
An invitation to the IF authoring system known as TADS.
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Text Adventures Still Around
Everything is becoming more graphic intensive. Even operating systems. But one gamer sub-culture doesn't care. In fact, they don't need graphics at all.
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How to Play Interactive Fiction
Knowing the standard commands and conventions of text adventures greatly helps players to play within the bounds of the interaction available in the game.
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IF Competition 2006 Results
The top seven games of this IFComp are all exceptionally good games. Two are by well-known authors in the community, and two by first-time IF authors.
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Interactive Fiction Competitions
Four annual competitions, the IFComp, Spring Thing, IntroComp, and the IF Art Show, along with smaller ones, encourage the composition of new interactive fiction.
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Pesona 4 Playstation 2 Review
Atlus streamlines Persona 3's blend of text adventure and role playing to make its sequel one of the best RPGs of 2008.
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Roguelike Games
Like interactive fiction, ASCII-based roguelike games still have their own following.
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Comp.Game Character Design
Heroes, Villains, and Monsters should be just that!
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Do you remember?
Do you remember these things? I do!

Review of Graham Nelson's _The Craft of Adventure_
Nelson's set of five essays remains the best resource available anywhere for the novice IF author or game designer. Here's lots of praise and a few minor grumbles.
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IF comp.game THEN fun?
Designing a computer game may not be all it's cracked up to be.
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Indispensable MU*s for Holidays 2000
Presenting a list of the top 10 must-play MU*s to help you kill time & unwind over the holidays and holiday breaks, 2000.
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