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Articles related to "Text Adventures"
IF Programming Series, First Installment: TADS An invitation to the IF authoring system known as TADS. tads • tads • text adventures • programming • games
Text Adventures Still Around Everything is becoming more graphic intensive. Even operating systems. But one gamer sub-culture doesn't care. In fact, they don't need graphics at all. interactive fiction • infocom • zork • xyzzy • hotel dusk
How to Play Interactive Fiction Knowing the standard commands and conventions of text adventures greatly helps players to play within the bounds of the interaction available in the game. interactive fiction • if • text adventures • games • commands
IF Competition 2006 Results The top seven games of this IFComp are all exceptionally good games. Two are by well-known authors in the community, and two by first-time IF authors. interactive fiction • if • text adventures • games • ifcomp
Interactive Fiction Competitions Four annual competitions, the IFComp, Spring Thing, IntroComp, and the IF Art Show, along with smaller ones, encourage the composition of new interactive fiction. interactive fiction • text adventures • competitions • games • prizes
Pesona 4 Playstation 2 Review Atlus streamlines Persona 3's blend of text adventure and role playing to make its sequel one of the best RPGs of 2008. persona 4 playstation 2 review • shin megami tensei persona 4 review • understanding shin megami tensei • persona 4’s improvements • text adventure games
Roguelike Games Like interactive fiction, ASCII-based roguelike games still have their own following. roguelike • rogue • roguelike magazine • dungeons • ascii
Comp.Game Character Design Heroes, Villains, and Monsters should be just that! imagination • common • thought • catharsis • game
Review of Graham Nelson's _The Craft of Adventure_ Nelson's set of five essays remains the best resource available anywhere for the novice IF author or game designer. Here's lots of praise and a few minor grumbles. game design • fiction • narrative • puzzles • programming
IF comp.game THEN fun? Designing a computer game may not be all it's cracked up to be. imagination • common • thought • catharsis • game
Indispensable MU*s for Holidays 2000 Presenting a list of the top 10 must-play MU*s to help you kill time & unwind over the holidays and holiday breaks, 2000. christmas • holiday • holidays • 2000 • break |
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