Teacher's Net
Lesson 5: Instructional Design2, Part One
Focus on WebQuests
Definitions
A WebQuest is an "inquiry-oriented activity" in which
some or all of the information that learners interact with comes from resources
on the Internet, preferrably integrating with a project-based outcome. The
two main distinctions between WebQuest types are:
Short Term WebQuests
The instructional goal of a short term WebQuest is knowledge
acquisition and integration. At the end of a short term WebQuest, a learner
will have grappled with a significant amount of new information and made sense
of it. A short-term WebQuest is designed to be completed in one to three class
periods, and generally ends with the completion of a small project.
Longer Term WebQuest
The instructional goal of a longer term WebQuest is the extension and refining
of knowledge. After completing a longer term WebQuest, a learner would have
analyzed a body of knowledge deeply, transformed it in some way, and demonstrated
an understanding of the material by creating something that others can respond
to, on-line or off. A longer term WebQuest will typically take between one
week and a month in a classroom setting, and generally integrates the final
project into each step of the Quest
Critical Attributes
Whether they're short or longer in duration, WebQuests are specifically
designed to maximize the student's time. Since we obviously don't benefit
much from aimless wanderings of the Internet, and most schools have to ration
student's computer time in the first place, this is an important goal. With
all this in mind, WebQuests should contain the following elements:
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An introduction that "sets the stage" and provides
background information, noting the project outcome.
-
A task and project integration that is do-able and interesting.
-
A set of information sources needed to complete the task.
Many (though not necessarily all) of the resources are embedded in the WebQuest
document itself as anchors pointing to information on the World Wide Web.
Information sources might include web documents, experts available via e-mail
or realtime conferencing, searchable databases on the net, and books and
other documents physically available in the learner's setting. Because pointers
to resources are included, the learner is not left to wander through webspace
completely adrift.
-
A description of the process the learners should go through
in accomplishing the task. The process should be broken out into clearly
described steps, which the student should be able to follow explicity in
the successful completion of the Quest.
-
Some guidance on how to organize the information acquired.
This can take the form of guiding questions, or directions to complete organizational
frameworks such as timelines, concept maps, or cause-and-effect diagrams.
-
A conclusion that brings closure to the Quest, reminds the
learners about what they've learned, and perhaps encourages them to extend
the experience into other subjects which the students themselves might be
more interested in.
- "Role Playing" is often included to give the student a personal
investment in the goals. The role might be a scientist, detective, or reporter
asked by the Secretary General of the UN to brief him on what happening in
Sub-Saharan Africa this week.
- Many WebQuests are interdisciplinary, combining two or more curriculum components
into a single purpose.
Examples
There are a ton of WebQuests currently online, some much better than others.
Use this WebQuest evaluation form to assess the qualities of the following
WebQuests, and take a few minutes to familiarize yourself with the layout
of each different Quest.
http://www.iwebquest.com/egypt/ancientegypt.htm
http://www.macomb.k12.mi.us/wq/WebQ97/LAURALES.HTM
http://www.plainfield.k12.in.us/hschool/webq/webq8/jjquest.htm
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