Teacher's Net
Lesson 3: Instructional Design, Part One
Focus on Project-Based, Integrated Technology
Step One: What's the Project?
Our first step is fairly simple... but can be intimidating and will often
take a bit of brainstorming.
We have to decide what the end project will be - a report or essay is nice,
if a bit more traditional than necessary... what about a brochure, mini-book,
series of flash cards, or scale model instead?
To brainstorm, start with the overriding topic of your lesson plan. Let's
use the Underground Railroad as our example. My brainstorm might look like
this:
The Underground Railroad
Outcomes
Knowledge of why the Underground Railroad operated.
Knowledge of who the Underground Railroad was (mainly)
organized by.
Knowledge of where the Underground Railroad began and
where it ended- generalizations.
Projects Possible
Simple turn-based trivia game that features "Who,
What, When, Where, Why, and How"
A scale map of the common routes of the Underground Railroad
A mock flyer, either pro-Underground Railroad or anti-Underground
Railroad, using language and terms as they would have been used in the
time.
Beginning with what I wanted the students to learn, I was
able to brainstorm possible ways that projects would help them learn this.
Let's say that I decided on the turn-based trivia game to be their project.
My next step would to be to define criteria the students would use and follow
to create the game:
Turn Based Trivia Game
Criteria: The game must feature at least 25 trivia
cards. These cards will be created in Microsoft Word™ and printed
on card stock. Each card must contain at least one image that is appropriate
for the trivia question.
The game must involve a way for players to take turns - dice, a spinner,
or other method would be fine.
The game must contain a rules sheet, which clearly outlines a) number
of players b) age of players c) object of game d) special rules of play.
This rules sheet must be created in Microsoft Word™ and printed
neatly on paper.
Step Two: What's the Technology?
Within the creation of your project, you've likely encountered the technology
you'll be using. To make it easy, though, you need to itemize this technology
for use in the lesson plan:
Technology Needed for Turn-Based Trivia Game
Computer with Microsoft Word installed
Clip-Art
Printer
Re-working your Adapted Lesson Plan
Using what you've determined in steps one and two, you can combine the
original lesson plan and your new ideas into a Project-Based Integrated
Technology Lesson Plan. Plug each of the components of your combined pieces
into the framework outlined below (see source 1). *There are other considerations
which will make your lesson plan even tighter, and more engaging and interactive.
These considerations are things we will work on as we create our own, original
plan in the next half of this week.
Teacher's Guide for
Building Integrated Technology Projects
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Determine
Outcomes
What do you want students to learn/do?
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Draft
Project Framework
Content /Topic Area
Student Interest Area
Student Role
Audience
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Design
Task/Prompt
(Building Block Model for Students)
Where will students gather information?
What thinking skills and processes will be emphasized?
What student products and/or performances will communicate evidence
of understanding or proficiency?
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Develop
Evaluation Tool
What evaluative criteria will be used to evaluate the student products
and performances?
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