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Computer Game Companies

X-Cellent Launch Lineup
XBox is finally with us - join me for a wired-up, pictorial guided tour of the console and its launch titles.
Trends2K2
A look at several of the key trends that could influence gaming during the year 2002.
Everything must go....
A death-knell for arcade games seemed to sound at the recent JAMMA show in Tokyo - here a fond farewell is paid to such games, but the inevitability of it all is emphasised.
Present and Future
A re-examination of the industry in the light of what some are calling a "crisis": we must decide what to do and how to do it.
Gamecube goes live!
Pleasant surprise greets the launch of Nintendo's Gamecube: although software titles are few and far between those that have arrived are of very good quality indeed...
When, oh when
A look at release schedules, dates and slippages. Sounds boring, but actually intriguing. Trust me.
ECTS Rises from the Ashes
I believe that ECTS 2001 was a triumph rather than the disaster it has been made out to be - because the smaller companies were given the chance to shine.
Move in for the kill...
The third and concluding part of a brand new series on buying a gaming PC. In this last installment we examine memory and all those attractive “optional extras” and then dispense with a few general tips on buying technical equipment. Happy hunting!
Stairway to bargain!
The second part of a brand new series on buying a gaming PC. In this installment we examine that gaming essential, the graphics card and look at some pitfalls you might encounter in your quest for great value.
Bargain hunting blues!
The first part of a brand new series on buying a gaming PC. We highlight what you should look out for, the traps to avoid and the bargains that lurk behind the small print. This section gives a general introduction and then focuses on the most misleading of all computing figures: chip speed.
Take us seriously!
An evaluation of the game Max Payne and its so-called "cinematic qualities".
Inner workings...
A look at the internal workings of a game company: in other words, we find out how they make their money and how much one game can acheive.
Back-stabbing, player-hating, two-timing, cris-crossing....
The hatchet job on Rogue software desconstructed... Blame will be apportioned, hands will be slapped and executives will be made to tremble (or not).
I Owe aN apology
Anachronox redux - here Dan Caines positively re-evaluates Ion Storm Software in light of their recent hot streak of quality games.
Exclusive membership
Now you should buy entertainment systems not because of the hardware they contain but because of the games they will play: Dan Caines examines a shift in game marketing
Ads with edge...
Game companies are now increasingly turning to film-style advertising to sell their products, but is this move towards a megahit-oriented system going to help the games industry?
Triple-threat Triumph?
An examination of why so few games are made which combine different gameplay styles to good effect.
35mm Magic
A warning to games companies and movie makers: STOP TRYING TO ACHEIVE THE IMPOSSIBLE. Why those creating the Matrix and Buffy games are doomed to failure, no matter how good their products are...
Sony Fight back?
A look at the likely fortunes of Sony and PlayStation 2 given the competition coming their way soon.
Sony Fight back?
A look at the likely fortunes of Sony and PlayStation 2 given the competition coming their way soon.
Gamecubist Movement?
Nintendo unveils their new logo. The world falls asleep.
Industrial Sabotage?
The CEO of Nintendo, Hiroshi Yamauchi, recently made some extraordinarily gloomy public comments about the future of his firms Gamecube console and this article tries to ascertain the truth about the position Nintendo finds itself in.
Testing, testing....
An incredulous look at the poor standards of pre-release playtesting present in the games industry
One step forwards, ??? steps back
Does new computer technology create more problems for games designers than opportunities, or will we tame new machines in the way we always have done?
All the Small Things
Can an competent game without a spark be inferior to a bad game without one? ,Can an competent game without a spark be inferior to a bad game without one?
An Attack and a Defence....
A (vain?) attempt to work out why some games sell and some don't, why people react to games in the way they do and why some big companies seem afraid to be original and smaller ones, who have more to lose, don't.
3DFXXXXX
The merger between 3DFX and Nvidia will have a profound effect on the graphics cards seen. But in a good way?
EA looking Majestic?
An investigation into EAs intriguing web game Majestic, which could signal the arrival of a whole new genre....
Dreamcast = Dodo =Dead
A look at the (slightly surprising) demise of the Dreamcast, and how this affects the new superconsoles in development.
GameCube going pear-shaped?
Is the GameCube far too little too late? Dan Caines thinks so and he’s gonna tell you why...
Round 'em up, Scotty (damn, wrong quote)
A news roundup for the first month of the year 2K1, touching on X-Box strife, Sega struggles and Infogrames excellence.
Absolutely Delicious....
A look at whether Yummy Interactive's bet on download rental of games will pay off,leading into an examination of the future of games retail.
AN ENDLESS HOPE OR A HOPELESS END?
I examine in this article whether a great end is necessary for a game to be great, or whether endlessness is excellent.
So, Nintendo, how are you?
Part two of my look at Nintendo and its future, this time taking a look at its existing systems, the N64 and Game Boy Colour, and the impressive lists of soon-to-launch games for these platforms.
NINTENDO ON THE COUCH.
Part one of my look at Nintendo and its future, covering the new Gamecube and Game Boy Advance systems, and I also take a look at what Nintendo had on show at the ECTS games conference.
SNOW WAY IT’LL NEVER BE WINTER....
The game that blew me away: an in depth look at Neverwinter Nights and the Bioware development team behind in.
I should be so lucky.....
An attempt to psychoanalyse games designers by means of a comparison to Britney Spears and her songs (don't worry, it's not as weird / boring / plain kooky as it sounds).
Going Solo...
Can solo programmers still cut it in the more complex gaming world of today?
Bite me.. Come on, I dare you!
The badass theory explained: a (kinda facetious) look at how to acheive success in the computer game industry.
Long-term Division
Can we trust a company purely based on its past performance? In the case of computer companies I would be very careful indeed...
The man with the dirty Mac…
Analysis of why companies are wary of making games for the Apple / Macintosh platfom, and how Mac gamers may be at fault for this.
Freeloader – more like blood-sucking parasite!
A deconstruction of 'free games'website www.freeloader.com , showing why I think this site is symptomatic of all that is wrong with the dot com boom.
Sony: PanicStations2?
Sony are not is as fine health as it may seem, and in a post E3 deconstruction I look at why this is the case.
When do I add the chilli peppers?
TOP SECRET: the key to developing a wholesome and excellent game is released on this exclusive www.suite101.com recipe card. And for news about Pamela Andersons new man....
Aw, honey, you dressed up all proper!
The Rough Guide to Survival: with so many developers going bankrupt this is how I reckon survival should be assured.
I Got to Get It...
My predictions as to which games will be the best in the coming year, and what will happen to the companies behind them..
PC or not PC: that is the question...
A look at why the PC has not, as expected, taken what many see as its rightful place at the top of the gaming tree.
We could be heroes……
Part two of an industry ego check, ending with a clarion call to the flamboyant characters of gaming to step up and raise the profile of gaming.
Garriotted...
First of a two part look at the computer game industry’s ego problem, with a specific look at Richard Garriott and Origin. It’s not a normal prblem, however: in this case they just don’t have enough egos.
LUCASTRATED?
A frustrated look at how not to integrate gaming with entertainment, focusing on the men who brought you Star Wars. Remember, for every Star Wars, there is a Jar Jar Binks.
FUTURE PERFECT?
The concluding part of my look at the state of gaming, in which I hypothesise about the future for games companies, possibly as small parts of a bigger uber-entertainment conglomerate.
REDMOND RESULTS
Part three of my look at the state of gaming, in which I study the effect that Microsoft, potentially the largest Games Company, and the uncertainty that surrounds it.
HEY MAN, I BOUGHT YOUR BULLET
Part two of my look at the state of gaming, looking at how the games industry is damaged simply by its proximity to high-tech, and whether games companies can be truly profitable.
Another One Bites the Dust…
Part one of my detailed look at the state of gaming, dealing with small games companies and their fate.
X-ISTENTIAL?
Second part of my in-depth X-Box analysis, containing info on developer lineups and possible repercussions.
X-Emplary
The first part of a series examining in more depth than anywhere else, ever before the new X-Box console from Microsoft. In part one we look at the specs
NINTENDEAD?
Why Nintendo are in such serious trouble: reaction to the news of the slippage of Dolphin and Game Boy Advance.
"Well, they’ve both eaten grass…"
A slightly irreverent look at young programmers, making to reference to the dinosaurs, will smith and guys called Doug..
Jumping to Conclusions…. and other stories.
A (slightly disgusted) look at PlayStation 2's launch and the journalistic coverage of it - and lots of Sandra Bullock...
Itwasanitsybitsieteenyweenieyellow.... Wargame Specialist????
Which is the odd one out from Matt "Condor" Hoffman, Pokemon, Talonsoft and a leopardskin thong? Only one of them is not in this article. Guess which?
"I got da hook-up!"
No tacky Master P film jokes here (except in the title), but what I can give you are my views on market dominance, Electronic Arts and Pamela Anderson (got your attention there, didn't I?).
Ground Control to Major John........
A whipround of the hottest industry stories of the moment... Sony screw up, Romero is set up, and PowerVR fess up. It's all inside
Big Daddies
Every industry has got to have its figureheads. Here are the big three guys that I think will "take gaming to the next level" in the new millennium. One established figure, one hidden hero, and a surprise. Can't get slicker than this!
Interactive Environments
Interactive environments are one of things that people see as crucial to the continuing success of gaming - are they ready yet as some people claim, or are they just too hard to handle for some of todays superconsoles?
God; is this a one track record or what?
This correspondent is really bored with reading the same articles about originality 100 times in every different magazine. Get off the soapbox guys!
Sorry!
Ion Storm screwed up what could have been one of the greatest debuts in corporate history. And took so damn long to send me a press pack.....
Kickin' up a storm: The Ion Storm Story Part One
A look at whether Ion Storm, the Dream Team of computer games, can hold together, against the background of such a chequered past.
Dual-system destiny or Multiplayer Tribalism?
A look at whether the PC and any number of consoles can handle multiplayer games between them, or will the scene polarise?
Yuletide - Games, Guns 'n Glory
A look at the very best things coming your way this Christmas.
Massively Multiplayer or Mano a Mano? The future of net games
A look at whether the new internet gaming era will be short bursts of pure energy or a complete usiverse
MICROSOFT GAMES: STRONG ENOUGH TO STAND ALONE?
Is Microsoft games strong enough to compete with the industry giants without the power of a parent company behind it?
X-CITING, X-TRAORDINARY, X-CELLENT?
An in-depth look at Microsoft's new X-Box console.
WHAT’S IT GONNA BE?
An introduction to a new series we will be running about new hardware that is relevant to gamers
TITUS: PLAYER OR PRETENDER?
A review of new games designer Titus.
QUARK?
An evaluation of whether populsr culture will boost or break gaming.
RESPONSE: THE TIMES 26/9/99.
A response to the first real mainstream evalutaion of computer game culture
DRUG OR DROSS?
A start to a forum on what makes games interesting
ECTS Part 2; what won and what stunk?
A rundown of what happened in the last days of ECTS this year, and the results of the worlds game awards.
ECTS Part 1
Part one of a two-part review of this years ECTS trade show
Leaders or Losers?
A brief set of biographies about three of the leading firgures of the computer industry.
Consolidate or Quit?
Mergers and movements in the computer industry.
Original Sin?
An analysis of the problems that game developers face.
ID Software: Genius or Goliath?
An overview of ID Software and the games they have made.

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