Computer Game Companies
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X-Cellent Launch Lineup
XBox is finally with us - join me for a wired-up, pictorial guided tour of the console and its launch titles.
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Trends2K2
A look at several of the key trends that could influence gaming during the year 2002.
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Everything must go....
A death-knell for arcade games seemed to sound at the recent JAMMA show in Tokyo - here a fond farewell is paid to such games, but the inevitability of it all is emphasised.
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Present and Future
A re-examination of the industry in the light of what some are calling a "crisis": we must decide what to do and how to do it.
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Gamecube goes live!
Pleasant surprise greets the launch of Nintendo's Gamecube: although software titles are few and far between those that have arrived are of very good quality indeed...
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When, oh when
A look at release schedules, dates and slippages. Sounds boring, but actually intriguing. Trust me.
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ECTS Rises from the Ashes
I believe that ECTS 2001 was a triumph rather than the disaster it has been made out to be - because the smaller companies were given the chance to shine.
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Move in for the kill...
The third and concluding part of a brand new series on buying a gaming PC. In this last installment we examine memory and all those attractive “optional extras” and then dispense with a few general tips on buying technical equipment. Happy hunting!
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Stairway to bargain!
The second part of a brand new series on buying a gaming PC. In this installment we examine that gaming essential, the graphics card and look at some pitfalls you might encounter in your quest for great value.
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Bargain hunting blues!
The first part of a brand new series on buying a gaming PC. We highlight what you should look out for, the traps to avoid and the bargains that lurk behind the small print. This section gives a general introduction and then focuses on the most misleading of all computing figures: chip speed.
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Take us seriously!
An evaluation of the game Max Payne and its so-called "cinematic qualities".
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Inner workings...
A look at the internal workings of a game company: in other words, we find out how they make their money and how much one game can acheive.
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I Owe aN apology
Anachronox redux - here Dan Caines positively re-evaluates Ion Storm Software in light of their recent hot streak of quality games.
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Exclusive membership
Now you should buy entertainment systems not because of the hardware they contain but because of the games they will play: Dan Caines examines a shift in game marketing
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Ads with edge...
Game companies are now increasingly turning to film-style advertising to sell their products, but is this move towards a megahit-oriented system going to help the games industry?
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Triple-threat Triumph?
An examination of why so few games are made which combine different gameplay styles to good effect.
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35mm Magic
A warning to games companies and movie makers: STOP TRYING TO ACHEIVE THE IMPOSSIBLE. Why those creating the Matrix and Buffy games are doomed to failure, no matter how good their products are...
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Sony Fight back?
A look at the likely fortunes of Sony and PlayStation 2 given the competition coming their way soon.
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Sony Fight back?
A look at the likely fortunes of Sony and PlayStation 2 given the competition coming their way soon.
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Industrial Sabotage?
The CEO of Nintendo, Hiroshi Yamauchi, recently made some extraordinarily gloomy public comments about the future of his firms Gamecube console and this article tries to ascertain the truth about the position Nintendo finds itself in.
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Testing, testing....
An incredulous look at the poor standards of pre-release playtesting present in the games industry
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One step forwards, ??? steps back
Does new computer technology create more problems for games designers than opportunities, or will we tame new machines in the way we always have done?
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All the Small Things
Can an competent game without a spark be inferior to a bad game without one? ,Can an competent game without a spark be inferior to a bad game without one?
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An Attack and a Defence....
A (vain?) attempt to work out why some games sell and some don't, why people react to games in the way they do and why some big companies seem afraid to be original and smaller ones, who have more to lose, don't.
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3DFXXXXX
The merger between 3DFX and Nvidia will have a profound effect on the graphics cards seen. But in a good way?
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EA looking Majestic?
An investigation into EAs intriguing web game Majestic, which could signal the arrival of a whole new genre....
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Dreamcast = Dodo =Dead
A look at the (slightly surprising) demise of the Dreamcast, and how this affects the new superconsoles in development.
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Absolutely Delicious....
A look at whether Yummy Interactive's bet on download rental of games will pay off,leading into an examination of the future of games retail.
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So, Nintendo, how are you?
Part two of my look at Nintendo and its future, this time taking a look at its existing systems, the N64 and Game Boy Colour, and the impressive lists of soon-to-launch games for these platforms.
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NINTENDO ON THE COUCH.
Part one of my look at Nintendo and its future, covering the new Gamecube and Game Boy Advance systems, and I also take a look at what Nintendo had on show at the ECTS games conference.
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I should be so lucky.....
An attempt to psychoanalyse games designers by means of a comparison to Britney Spears and her songs (don't worry, it's not as weird / boring / plain kooky as it sounds).
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Going Solo...
Can solo programmers still cut it in the more complex gaming world of today?
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Long-term Division
Can we trust a company purely based on its past performance? In the case of computer companies I would be very careful indeed...
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The man with the dirty Mac…
Analysis of why companies are wary of making games for the Apple / Macintosh platfom, and how Mac gamers may be at fault for this.
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Sony: PanicStations2?
Sony are not is as fine health as it may seem, and in a post E3 deconstruction I look at why this is the case.
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When do I add the chilli peppers?
TOP SECRET: the key to developing a wholesome and excellent game is released on this exclusive www.suite101.com recipe card. And for news about Pamela Andersons new man....
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I Got to Get It...
My predictions as to which games will be the best in the coming year, and what will happen to the companies behind them..
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We could be heroes……
Part two of an industry ego check, ending with a clarion call to the flamboyant characters of gaming to step up and raise the profile of gaming.
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Garriotted...
First of a two part look at the computer game industry’s ego problem, with a specific look at Richard Garriott and Origin. It’s not a normal prblem, however: in this case they just don’t have enough egos.
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LUCASTRATED?
A frustrated look at how not to integrate gaming with entertainment, focusing on the men who brought you Star Wars. Remember, for every Star Wars, there is a Jar Jar Binks.
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FUTURE PERFECT?
The concluding part of my look at the state of gaming, in which I hypothesise about the future for games companies, possibly as small parts of a bigger uber-entertainment conglomerate.
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REDMOND RESULTS
Part three of my look at the state of gaming, in which I study the effect that Microsoft, potentially the largest Games Company, and the uncertainty that surrounds it.
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HEY MAN, I BOUGHT YOUR BULLET
Part two of my look at the state of gaming, looking at how the games industry is damaged simply by its proximity to high-tech, and whether games companies can be truly profitable.
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X-ISTENTIAL?
Second part of my in-depth X-Box analysis, containing info on developer lineups and possible repercussions.
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X-Emplary
The first part of a series examining in more depth than anywhere else, ever before the new X-Box console from Microsoft. In part one we look at the specs
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NINTENDEAD?
Why Nintendo are in such serious trouble: reaction to the news of the slippage of Dolphin and Game Boy Advance.
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"I got da hook-up!"
No tacky Master P film jokes here (except in the title), but what I can give you are my views on market dominance, Electronic Arts and Pamela Anderson (got your attention there, didn't I?).
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Big Daddies
Every industry has got to have its figureheads. Here are the big three guys that I think will "take gaming to the next level" in the new millennium. One established figure, one hidden hero, and a surprise. Can't get slicker than this!
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Interactive Environments
Interactive environments are one of things that people see as crucial to the continuing success of gaming - are they ready yet as some people claim, or are they just too hard to handle for some of todays superconsoles?
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Sorry!
Ion Storm screwed up what could have been one of the greatest debuts in corporate history. And took so damn long to send me a press pack.....
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WHAT’S IT GONNA BE?
An introduction to a new series we will be running about new hardware that is relevant to gamers
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QUARK?
An evaluation of whether populsr culture will boost or break gaming.
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ECTS Part 1
Part one of a two-part review of this years ECTS trade show
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Leaders or Losers?
A brief set of biographies about three of the leading firgures of the computer industry.
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Original Sin?
An analysis of the problems that game developers face.
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