|
|
Computer Game CompaniesDan CainesLatest ArticlesXBox is finally with us - join me for a wired-up, pictorial guided tour of the console and its launch titles. A look at several of the key trends that could influence gaming during the year 2002. A death-knell for arcade games seemed to sound at the recent JAMMA show in Tokyo - here a fond farewell is paid to such games, but the inevitability of it all is emphasised. A re-examination of the industry in the light of what some are calling a "crisis": we must decide what to do and how to do it. Pleasant surprise greets the launch of Nintendo's Gamecube: although software titles are few and far between those that have arrived are of very good quality indeed... A look at release schedules, dates and slippages. Sounds boring, but actually intriguing. Trust me.
I believe that ECTS 2001 was a triumph rather than the disaster it has been made out to be - because the smaller companies were given the chance to shine. The third and concluding part of a brand new series on buying a gaming PC. In this last installment we examine memory and all those attractive “optional extras” and then dispense with a few general tips on buying technical equipment. Happy hunting! The second part of a brand new series on buying a gaming PC. In this installment we examine that gaming essential, the graphics card and look at some pitfalls you might encounter in your quest for great value. The first part of a brand new series on buying a gaming PC. We highlight what you should look out for, the traps to avoid and the bargains that lurk behind the small print. This section gives a general introduction and then focuses on the most misleading of all computing figures: ... |
|
|
|
|
|
|
|