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So you want to be in Video Games?


© Guy Lecky-Thompson
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From the easiest, to the hardest : you can get into the industry by pitching your game to a publisher, and have them take a risk on it. You might have to visit with several publishers until the game is picked up, but if you persevere, and the idea is a good one, it will bear fruit.

The reason it is the most outside of outside chances is that the publisher has to be willing to put up 2 years of programmer, artist and designer's salary, not to mention machines, office space...

Almost as risky is setting up a company that is on the sidelines - producing artwork for games, or maybe a sound studio. Something related, but which is a viable business proposition on its own.

Then, you pray that you make enough money to start creating your game.

By now you should be getting a fair idea that the industry can be summed up in one word: competitive. To be the best in such a situation requires good, solid, academic credentials, or a perfect portfolio.

Recently I saw the following phrase used "2:2 or higher from a red brick University". Says it all really, but for non-UK residents it might need an explanation.

A red brick University is one that has been around since the 1800s, and not just college of higher education or polytechnic of old that has been granted University status.

Now, personally, I don't think it matters one jot, but it does point to the fact that studios are becoming more discerning about who they hire.

Still, a degree in mathematics, computer science, or one of those nice, shiny new courses in visual or interactive media will be an advantage, if not a requirement.

What is a requirement is demonstrable passion. If you want to make tools, be passionate about them, and make some, and then try to get people to use them. The feedback is invaluable, and shows that you can take criticism.

If there's one thing you'll need in this industry, it's a thick skin.

This article has not been designed to put you off in any way, but there are those who think that it will be 'cool' to be in the video game industry, and often equate 'cool' with 'relaxed'.

It is anything but. Frenetic, frantic, hysterical, exhausting, panicked are all words that come to mind, as are rewarding, entertaining and empowered. If that seems a little schizophrenic, then rest assured, in the video game industry, this is totally normal.

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