Voltranic Reviews


© Ryan Newman

Here is another one of his reviews. (Don't worry, I will be putting Saturn info on next update.)

G-POLICE (PSX)
Type: Action
Developer: Psygnosis
Publisher: Psygnosis
Number of players: 1 player
Rating: K - A

G-Police is a two-CD action packed game wrapped around a compelling story. There are 35 explosive and very challenging missions guaranteed to thrill action fans. There are, however, a couple of irritating stumbling blocks on the road to gaming nirvana.

You play a cop charged with the responsibility of maintaining law and order in a futuristic world. Your beat is on Callisto, one of Jupiter's moons. Callisto is a dark and foreboding world with cities encased in domes. It's a lot like Newark, New Jersey, after dark.

You pilot a DASA-Kamov AG60 HAVOC close air-support gunship. The HAVOC can be fitted with a variety of lethal weapons that include cannons, lock-on missiles, rockets, bombs, lasers and even a deployment beacon. Some missions even include a wingman.

The in-game options includes a map that displays your current location and other vital information. You can also access a mission briefing screen to review your objectives. There are several views in either the cockpit or outside your craft. The external views, although interesting to look at, are not practical for play.

The missions cover a wide spectrum of objectives — i.e. scanning objects, following suspects, destroy air and ground targets, protect and defend, and even making arrests. Missions have two sets of objectives and therefore some strategic planning is required. The primary objective must be completed in order to move on to the next mission. Completing secondary objectives increases your score and unlocks secret missions. There's also plenty of outstanding Full Motion Video (FMV) throughout the game. Crucial information is revealed in the FMVs that will help you in future missions.

The graphics include FMV scenes which are definitely visual treats. The game graphics are very good and include some nice touches like your HAVOC's shadow on the ground or spent bullet cases spewing out of the gun. Objects did not break apart when up close. Distant objects or targets do not come into view until you're fairly close. This presents a problem in a dogfight or when looking for distant objects. This is deliberate so the frame rate remains smooth. There is a graphics setup menu which allows you set "View Angle" and "View Distance." The frame rate is proportional to the viewing distance you set. Even if you set the viewing distance to the max, you still must be fairly close to objects before you can see them.

Except for some annoying crackling, the entire sound package is very good.

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