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In this fast-paced technological world we live in, it doesn't
take long for a product or idea to achieve "outdated" status.
For illustration, just think about the last time you bought a
computer. You were probably pretty excited because you got
something very fast, with lots of memory, great graphics, and
plenty of nifty gadgets. Then, a few months later, you saw
an add for a new machine, about the same price, with features
that made your pride and joy look like a dinosaur. This is
a common scenario these days, not just with PC's, but with
cell phones, televisions, software, and just about any
technological artifact you could name. Luckily, though,
scientific principles remain constant against the tides
of change, and it is possible to reach back into our scientific
archive and find material from the past with vibrant relevance
to our present and future. Such is the case with a book chapter
from Biocomputing : Informatics and Genome Projects, edited by
D.W. Smith and published by Academic Press in 1994. The chapter,
entitled "Computational Simulations of Biological Systems", and
written by A.R. Galper and D.L. Brutlag (Department of Biochemistry,
and the Section on Medical Informatics, Stanford University School
of Medicine, Stanford California) is at least seven years old,
but the ideas it presents still represent the bases for theoretical
biological studies today.
Overall, this work is very thorough and provides a good background on where biological simulation has been and where it may be heading. To view the entire book chapter, Go To Page: 1 2
The copyright of the article An Oldie But a Goodie in Scientific Computing is owned by . Permission to republish An Oldie But a Goodie in print or online must be granted by the author in writing.
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