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In the grand scheme of software technology, Java seems to
have taken the lead as the language of choice in our
e-commerce-laden, web-based world. In the grand scheme
of scientific software development, however, Java has
admittedly caught on a little more slowly. A lot of
this lagging is due to the perception on the part of
those who develop and use said software that a Java
implementation could reduce performance. While we're
not going to debate the merits of that argument this week,
it is well known that code written in C generally performs
better than code written in C++, and Java has even more
"unseen" overhead than C++. Even given that performance
could be a legitimate concern, however, there is one
arena in which Java is bringing the worlds of mainstream
computing and scientific computing together : user
interfaces.
Of course, software users, like all other consumers, tend to become more demanding as the years pass and technology explodes. In this case, users began to ask for a more "friendly" way to interact with the programs they were using. Companies were quick to try to address these needs, and things like TCL scripts began to be seen in many commercial simulation code releases. These scripts basically provide a way to build up a graphical user interface (GUI) that can handle some of the tasks users were looking for. As software became easier to use, more scientists started utilizing the codes that were available in graphical form, and so even more user input was available. The cycle has continued, and we now have some pretty sophisticated GUI's with which to access certain simulation products. While the mini-revolution discussed above was occurring, however, there was also a core group of so-called legacy codes that continued on their own path. Developers working on this software tend to spend time enhancing performance and functionality rather than building GUI's. For these applications, Java may offer a vital key to reaching an even greater scientific audience than they do today. We'll explore this possibility in more depth next week. Go To Page: 1
The copyright of the article Everything Old Is New Again in Scientific Computing is owned by . Permission to republish Everything Old Is New Again in print or online must be granted by the author in writing.
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