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Object-Oriented Simulation - Page 2


© Adam Hughes
Page 2
requires much interleaving and tracing through many files and routines. In contrast, building an object-oriented software package is as simple as putting the component objects together like building blocks to achieve the desired results. These blocks can be used in any number of scenarios or program packages, a property referred to as, or related to, polymorphism.

In addition to the above, inheritance is an object-oriented feature by which code can be extended easily to accomplish enhanced functionality. And, as we'll see next week, the Java API contains many exciting packages of existing classes which the programmer may put to good use for his own purposes.

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