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Last week, we talked a little about the kinds of properties
that can be calculated from a classical dynamics simulation.
We saw that quantities can usually be classified as either
static or dynamic, as well as some brief examples of both
types. In this article, we're going to talk which of each
type of properties a scientist will generally be interested
in, as well as discuss some of the details involved in
actually calculating these values.
The scheme outlined above makes static properties very attractive to compute because it is not required to save any data, other than the calculated property itself. We use the data when we need it, and then we can forget about. The case of dynamic properties is not so neat and clearcut, however. When discussing dynamic properties, we of course are considering quantities which have a time dependence. One useful example of a dynamic properties is the calculation of the self-diffusion coefficient. The self-diffusion coefficient basically tells a scientist how fast one particle can move through the entire system, and it's kind of a measure of how "sticky" the system is. In fact, the self-diffusion coefficient is closely related to the viscosity, with which we're probably all familiar from our dealings with motor oil. Anyway, in order to calculate the self-diffusion coefficient accurately, it is necessary to know how each particle interacts with the system over a long period of time. Thus, we have to know how it interacts at time 0, at time t, and at every point in between. What's more, we have to save this information, because it must be correlated, which generally Go To Page: 1 2
The copyright of the article What We Get Out, Part 2 in Scientific Computing is owned by . Permission to republish What We Get Out, Part 2 in print or online must be granted by the author in writing.
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