"Fun and Games"


© Sandy Brundage

With the dire overtones used by the media and various activist groups when talking about roleplay, as well as the zeal with which we gamers fervently support it, it¹s easy to forget one basic truth: gaming is fun. Poking fun at ourselves can restore a lighthearted perspective. Easier said than done, sometimes: a character two years in the playing finally reaches the presidency — and is assassinated the next day; a Machiavellian plot is ruined in three seconds by a player who did the impossible; the Anti-Roleplay League set up headquarters across the street and handed out brochures to your school explaining why "Gaming = Satan and Hellfire" . . . . Well, the game¹s the thing, and sometimes all you can do is laugh.

So, here¹s a bit of humor from rec.games.frp.misc:

You might be a gamer if:

  • losing your dice bag would be a critical financial loss
  • you own your weight in gaming rules
  • you have dice "inked" in crayon
  • you own Introduction to Traveler
  • you can do AD&D money conversions in your head
  • you know what the following actually stood for:
    TSR, FASA, FGU
  • you alternate between first and third person when talking about your characters
  • . . . and none of your friends gets confused
  • you could wallpaper your room in character sheets
  • you can play more than three NPCs at once without confusing your players. Or yourself.
  • you wrote a random NPC generator in BASIC for the C-64
  • the phrase "Collect Call of Cthulhu" brings back fond memories
  • . . . so does "Creative Camera Angles"
  • your friends watched The Crow and assigned vampire clans to all the characters
  • you¹ve had screaming matches during a gaming session (You are so dead. I am not!)
  • you¹ve gotten weird looks at Denny¹s or IHOP because of your conversations
  • you consider party mix, salt & vinegar chips and cola a balanced diet
  • you¹ve mistaken a d12 or a double d10 for a d20 and still had a THAC0 low enough to hit the 8hd monster anyway
  • . . . and you understood that.
  • your kids learned to read from your gaming books (See Jane in the dungeon. See Jane levitate above the claymore . . .)
  • you know what a claymore is and what it looks like
  • your GM thinks you live in his house
  • you tried gaming outside for that fresh air and woodland atmosphere
  • . . . until the wind made you chase your char sheets all over the place while your friends yelled "Cel! Cel!"
  • you use phrases like "Save vs. graduation or go insane for 1d4 days"

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