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EverQuest Online Adventures On Track
Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online gaming, has announced that EverQuest(r) Online Adventures(tm) for the PlayStation(r) 2 computer entertainment system will be available at retail stores nationwide February 2003. EverQuest Online Adventures brings the player interaction and community that have made the original EverQuest so wildly popular to a whole new audience of console gamers. For a monthly subscription fee of $9.99, console gamers will embark on unlimited adventures in the "virtual" land of Tunaria with hundreds of thousands of other console gamers from all over the "real" world. SOE is developing a variety of payment options to accommodate the demand from gamers everywhere.
A panel of distinguished online developers was asked for their thoughts on reaching casual gamers and the mass market. Topic: Over the past few years, we've seen a lot of talk about the potential of online worlds to attract millions of players including the hazily defined "casual gamers" and the even more vague "mass market". Within a reasonable time frame, to what extent do you regard this as being achievable? What do you see as the keys to the online world category as a whole achieving its full potential in terms of reaching the largest possible audience, and what do you regard as the major barriers to be overcome? Check it out here at: http://rpgvault.ign.com/articles/383/383...
Neocron Add-On Announced It’s here: http://www.neocron.com/modules.php?op=mo...
HELBREATH™ USA IS FREE of charge until February 20th, 2003 Get it here: http://www.computergames.ro/download.php...
Lineage Changes Trial Period to 7 Days |
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