More Teacher Time Savers
Mar 1, 2005 -
© Irene Taylor
Jar" (hat, bag, basket, etc.) Continue until all material has been reviewed. At the end of the review, use the slips in the jar to conduct a lottery. Choose several names from the jar at random, and reward those students with small incentives such as stickers, pencils, or homework passes. The names in the jar may also be used during the week for choosing students for classroom jobs or special privileges such as line leader. The Clapping Game To play: 1. Have students stand behind their chairs. 2. Choose a times table for the round (for example, the 6-times table). 3. In turn, have students name numbers beginning with one, until coming to a number which is a product in the selected times table. In that case, the student should clap instead of saying the number. The count-off for the 6 times table would begin as follows: 1, 2, 3, 4, 5, clap, 7, 8, 9, 10, 11, clap, etc. Have students continue counting around the class until the ending number for the round has been reached (for example 6x12=72). This ending number should be decided upon before the round begins depending upon the level of the students. 4. If a student incorrectly claps, or names a number which should be clapped, he must sit out for the rest of the round. 5. Continue to practice products of various times tables in this manner. A fun and challenging variation is to clap for any product in the given times table as above, and add a clap for any number that also contains the chosen times table numeral. In this variation for the example of the 6- times table, students would also clap for any number that contained a 6, even if it was not in the 6-times table: 1, 2, 3, 4, 5, clap, 7, 8, 9, 10, 11, clap, 13, 14, 15, clap( l6 has a 6 ), 17, clap, etc. Copyright 2005 Irene Taylor All rights reserved.
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