Reviews: Recent D20 Books for Horror Gamesneed to fill in the bulk of the locations on his own. That doesn't have to be a bad thing. Obviously, the Manual can be very handy in a horror D&D game -- this is where the Evil Things From Beyond come from. Here's a campaign idea for you, stolen from the upcoming Top Cow comic book Inferno: A gate to Hell (the Abyss, or whatever works best for you -- I'd go with the Abyss) has been opened in your gameworld. It's literally Hell on Earth now. The door needs to be closed, or the world will be overrun with demons: but it can only be closed from the inside. The PCs are the ones who are chosen, or volunteer for, the suicide mission. Deadlands D20 Yes, one of the cooler games out there is now available in D20-compatible format -- and unlike the regular mechanics version, you get all the rules in one book. This is the benefit to D20: if you have someone new to gaming (like my ex), once they've mastered one system, they're prepared to play D&D, Deadlands, Call of Cthulhu, Wheel of Time, Star Wars, and whatever else is on the docket. Mind you, the original (and still-supported) Deadlands had a lot going for it in its unique mechanics. But this is also a good way to introduce a new player to the setting,and hook them on the original rules later. If you're not familiar with Deadlands, it's a supernatural Wild West game. Great fun -- you can port all of your favorite western movies into it, and heck, most of your horror movies, too. Undead gunslingers. Wars between rail barons. A Civil War which continues beyond Lincoln's assassination. The setting is amazingly well-detailed, with supplements to rival the prolificity of Wizards of the Coast or White Wolf.
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