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The Thrice-Tenth Kingdom: Feats and Spells


Due to the nature of the spell, spells with somatic components may still be performed, even if they would ordinarily require the use of hands. Assume some ear-wiggling takes place.

Decapitated heads have a movement rate of one-tenth of the caster’s ordinary movement rate (essentially a tedious, slow shuffling). The caster may not direct his body, with two exceptions: at the time of decapitation, a simple command may be given, in which case the casting time is 1 action (usually the command is “pick up the head and put it on the table,” or the like); or a more complicated command such as “pick up the head, put it down, and then stand in the door and block it,” may be issued, taking 2 actions to cast. Additionally, at any time the caster may choose to end the decapitation. If the body remains substantially intact, it will rise, walk to the head, pick it up, and place it back on.

Decapitate II Necromancy Level: Sor/Wiz 7, Death 7 Components: V, S Casting Time: 1 round Range: Touch Duration: Permanent Saving Throw: Fortitude. No saving throw if charmed or unconscious. Spell Resistance: Yes

By running fingers along the target’s neck (or whatever is covering/concealing the neck, despite peasant beliefs that if you keep your neck covered, witches may not perform this on you), the caster may remove the target’s head.

Unlike decapitate I, this version of Decapitate kills the body. The head does survive, but has no movement rate (in some circumstances, the DM may rule that the character is able to “wobble,” so as to fall off of a shelf or the like, or tumble down a hill), no ability to perform spells with somatic components, and suffers all of the other penalties listed in decapitate I. A decapitated character’s head has half of the character’s full hit points (even if this number is lower than the character’s current hit points had been).

The copyright of the article The Thrice-Tenth Kingdom: Feats and Spells in Horror Gaming is owned by Bill Kte'pi. Permission to republish The Thrice-Tenth Kingdom: Feats and Spells in print or online must be granted by the author in writing.

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