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I'll never forget that day.
It was a Friday - I remember that because at the time I only worked one day a week, and I had just come home from work. I was surfing the web looking for interesting desktop wallpaper, and out of the blue I came upon an incredible, arresting image: a tremendous island, shrouded in fog and rising majestically from a rippling green ocean. It wasn't a photograph or a painting though; realistic though it was, it was immediately obvious that the startling scene was computer generated. I e-mailed the artist and asked him how he had pulled off such a miracle, and he replied with one word: Bryce. So began my love affair with MetaCreations Bryce, and along with it, computer 3D. I'm still not very good at it (far from it, in fact) but for some reason that doesn't stop me from learning all I can, reading articles, studying software, and churning out as many 3D models and rendered scenes as I have time for. In this two-article series, I'll share some of what I've learned with you.
Don't be a Cad, Cam! So what is 3D, really? What is the technology behind our favorite 3D games, like Doom and Quake? What is Bryce really doing when it creates its tremendous fog-shrouded islands? How were the dinosaurs in Jurassic Park really made?
Curves and Lines, Grand Designs
The copyright of the article Let's Get Three-Dimensional (Part 1 of 2) in Graphics/Images is owned by . Permission to republish Let's Get Three-Dimensional (Part 1 of 2) in print or online must be granted by the author in writing.
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