Review: Advance Wars


© Gregor Simeonov

Features
*Over 20 unts
*Multiple Terrain
*Tons of options
*Multiplayer options: one cartridge, multi-pak and cooperative
*Level of Difficulty: Medium to Hard
*Battery Save

The Game The Nintendo Wars series may seem like a new and refreshing style of gaming for a Nintendo game on the North American side, but the truth is that it's been around for a long time. I believe Nintendo Wars debuted on the Nintendo Classic system in the Early 90s. There was also a Game Boy Color version released, but it was out for a very limited time, and only in Japan. Anyway, it's great to see that such a fantastic and versatile game has successfully made it onto Game Boy Advance in North America, and it sure lives up to its name.
Advance Wars is a turn based strategy game. A TBS game consists of you and your opponent taking turns to organize your units for what ever reason, in this case, fighting. There is a building-of-troops factor in this game, but instead of units collecting minerals for funds, like in a real time strategy game, you are treated with a certain amount of money every turn. This money depends on how many buildings your team has captured, the more buildings, the more $ per turn. There are multiple units available for many terrain, including infantry, vehicles, tanks, air units and water units. Each character has a special attribute, or strength, so different strategies work on different guys.

Graphics Advance Wars is an artistic and very flashy title. The overhead graphics, which will be present most of the time, are very brilliant and colorful. When you encounter a unit of the opposing force, the battle sequence is very brief and effective. Basically, its; bang!, units fly away, return back to the overhead. There's nothing more to say about that, just expect top notch 2d graphics in this game.

Sound Tons of different, exciting tunes will accompany you on each mission. There are quite a bit, but if you play the game madly, you might encounter the same beats. There are sounds for everything; moving characters, building capturing, money spending and unit attacking. Machine gun fire, tank blasts, missile launches, its all in there, each with its own specific sound.

Replay Value There is literally a ton of things to do in this game, giving it almost infinite replay value. Firstly, you'll spend a heck of a lot of concentration and time to gain money to buy all the maps. Then, perfecting campaign and war room mode will take you even longer. Plus, if you beat everything, you can always battle it out in multiple ways on your own created maps, and through multiplayer. The great thing is how versatile the multiplier mode is in this game. You can hook up 4 GBAs and play with only one cartridge, even though its a limited one map with the same units. Thanks to the fact its a turn-based strategy game, you can play a multiplayer game using only one system, where you will pass the system to you buddy for his turn. Finally, you can hook up four systems for the ultimate action-packed multiplayer frenzy.

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