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Fighting the same old orcs, goblyns and cut throats, adventure after adventure gets boring. Spruce up your next game with the addition of one or more of these creatures and adventure hooks.
Again I have left it vague, of there is a creature in your world that closely matches one pf these, tweak it's stats a bit and assign it to your new addition.
Anjanas- Cantabrian Faeries, who are part human part animal, usually fish, but not always, they are good creatures, and can be helpful. Adventure hooks-Ajanas come to the characters for help in fending off a group of salve/traders/mages/circus bad guys, and offer magical items in exchange for help. The Bean Nighe- the Washer at the Fords, is the Scottish version of the Irish Bean Sidhe (Banshee). She wanders near deserted streams where she washes the blood from the grave-clothes of those who are about to die. It is said that the Bean Nighe are the spirits of women who died giving birth, and are doomed to do this work until the day their lives would have normally ended. A Bean Nighe is thought to have one nostril, one big protruding tooth, webbed feet and long hanging breasts. A mortal who is bold enough to sneak up to her while she is washing and suck her breast can claim to be her foster-child. He can then gain a wish from her. The Washer of the Fords is sometimes known under the generic name of ban nighechain (little washerwoman) or nigheag na h-ath (little washer at the ford). Adventure hooks-If the character's are in desperate need of a wish, or if you want to use a wish to enhance your campaign, this can be a new and different way to introduce one. Cusith-An enormous hound of the Scottish Highlands. It is said to be a dark green in color, with a long braided tail and the size of a bullock. Whenever his baying was heard on the moors, farmers would quickly lock up their women because the hound's mission was to round up women and drive them to a fairy mound so they might supply milk for fairy children Adventure hook- Party is hired to bring back the women carted off by a cusith The frightful image seen at the window, or staring back from the mirror, could be your own--a double, or doppelgänger (from the German for "double goer"), the sight of which could foretell your own imminent demise. Sometimes described as the soul embodied, sometimes an astral projection or aura, the double most often presented itself as a warning.
The copyright of the article Myths and Monsters A-Z Part I A-G in Role Play Games is owned by . Permission to republish Myths and Monsters A-Z Part I A-G in print or online must be granted by the author in writing.
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