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Leap Into Phonics


"Leap Into Phonics," designed by the Douglas County School district in Omaha, Nebraska is suitable for home as well as classroom use. Eight different components,some with more than one activity, are arranged like a game board.

Teacher Options are accessible with a password. Here you may add or delete names of registered students, view or print progress reports, and use the Path Tracker. The Path Tracker is both a lesson planner and evaluation tool which allows you to decide where the child will start and stop on the game board. "Sounds In Your Environment." is a very basic activity in which the child identifies a sound with its source. For example when the child hears an oink, he should click on the pig.. In the second part of this activity, the child hears three sounds and then clicks on the one which came first, middle, or last. In addition to the farm, your child will hear sounds from the city, neighborhood, and kitchen.

"Nursery Rhymes" consists of four activities. First the child listens to the rhyme and watches the animation. Then the nursery rhyme is repeated as the words are highlighted. In the third activity, your child is asked to click on each word as it is read. In the last activity a silly word is substituted for a more familiar word in the rhyme. For example "the mouse ran up a 'vine'" (instead of 'the clock'). Three pictures are shown below the rhyme, a tree, a vine, and a zebra. The child is to click on the silly word.

A binocular wearing dog is the star of the first activity in "Rhyming Games." A picture is shown in each lens of the binoculars. Then your child is asked to click on the correct response to questions such as "What can you take for a walk, a dog or a frog?" In the second activity, the child sees a picture, then chooses two more pictures which rhyme with it. In the third activity, a funny opera singer asks your child to repeat three words. Then she repeats two of the words and asks the child to identify the missing word. As in the other activities each word is written, spoken aloud, and represented by a picture.

Your child will be so busy watching the gum balls bounce across a set of drums and into an animal's mouth in "Parts of Words," that he won't realize this game is actually a lesson in syllabication. The number of gum balls corresponds to the number of syllables in the name of each animal. For example there is one gum ball for frog, but three for kangaroo. The drums are numbered 1, 2, 3, and the correctly numbered drum lights up when the word is pronounced. In the second activity, Zeke the xylophone playing Zebra helps children learn to recognize the different sounds of letters in words.

The copyright of the article Leap Into Phonics in Educational Software is owned by . Permission to republish Leap Into Phonics in print or online must be granted by the author in writing.

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