The following method is the one I prefer to use to give my character an interesting background and personality. I begin with searching the web, bookstores and hobby shops for a picture or a miniature for visual inspiration. Fantasy art can be found in many places on the web. Elfwood , Elfstone , Nene Thomas Illustrations are some of the best. I sometimes go to my local bookstore and check out the cover art of the newest fantasy novels and the miniatures catalogs selection. Once I locate a picture or miniature I like, I carefully study it, thinking about what could have made the artist draw this particular figure, what this person's background and personality may be. I allow the creative side of me to emerge to create my own images, background and personality. Remember that copyright laws apply, don’t take someone else’s work. I am suggesting you do this for your own personal visual inspiration only. Much like people use music to set a mood, gamers can use movies, novels, and artwork to inspire creativity.
The next step is selecting the characters equipment where you can once again draw from your visualized image of your character. If you have visualized your character with a bow then your character should have a bow. If you're a player making a new character for yourself, you are more than likely going to be making it a 1st level PC (Player Character). Be sure to talk to your DM about your concept so he or she can approve any off the wall or non standard equipment and magical items. You may have to explain your choices so be sure to give this some thought and check the rule books (we will be going farther into the rule systems later on). Once all of the fluff like hair and eye color is decided, you have the difficult task of rolling stats that fit the concept and is fair to your fellow players ( no one wants to rp with a god pc ) There are several methods of generating stats to help you accomplish your task of character creation depending on which edition your group is using. (We will be giving specific details on the different methods of stat generation from various editions in the future).
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