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What do you make a game about? Any thing you want is the answer. The problem is, has it been thought of before. You'll have to forgive me. I'm a little hungry right now and thus I'm going to make a food comparison. Here it is. A game topic is like the jelly in the donut . . . where does it fit in? It always seems to me that with the really good donuts you don't know where the filling entered the donut. I assume they put it in after they make the donut because cooking any of that filling might be disastrous. A game topic is much the same way. Where does it fit in? Do you enter the thought process in terms of genre or just pain interest. And any way you approach it, is there any room on the rack for more of those kinds of donuts . . . er . . . games.
Another way to approach the topic is to simply think of topics. Don't limit yourself to topics you think would make a good horror game or awesome fantasy. Just brainstorm on topics in general. Like reading through the library listings, or flipping through the encyclopedia. I'll do a bit of brainstorming for you to show you how. In the next paragraph I am going to ask someone for a topic. From that I'm going to begin my brainstorming with random association to that topic. Music, instruments, piano, beethoven, deaf, ear, van gogh, sunflowers, violets, purple, royalty, masque of the red death, time, symbols, signs, astrology, astronomy, stars, black holes, metaphysics, ghosts, supernatural, darkness, night, dusk, light, sun, desert, scorpions, spiders, webs, sticky, gum, cotton candy, carnival, clowns, make-up, cosmetics, octopus, squid, 20000 leagues, submarine, beatles, beetles, rhino, savanna, grass, green, lawn mower, john deere, tractor, country, music Go To Page: 1 2
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