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Let me start off by saying Game Design is not for dummies. You won't find the simple and easy ways to do things that involve creativity and imagination. Either you got it or your don't. Sure you can follow the formula to write a book but wouldn't you rather be the person to make up the formula. That's what design is all about. Card Games are no different.
What do you mean by putting those last two in there, you say. Well they are card games and like any history the function and design of a given item usually change. It is important to note that the card game industry has taken a new turn and now has a new catch phrase under it's belt, Collectible Card Games. There are hundreds out there, but I'll discuss them another time. For now let's focus on the single set of cards deck. When designing a new card game you have to take into account the other things that are on the market. Everything from Solitaire to Uno. All the games that focus their energy into one deck of cards and anywhere from 2 to 8 people can play the game. Card games gain their popularity from ease of play and portability. Solitaire comes in about a thousand forms and all you need in yourself and a deck or two of cards. The attractive feature of say solitaire is that it uses patterns to form the heart of the game. Two colors, a set of numbers, and a way to put them together makes a card game. You're probably wondering where all this rambling is getting me. Nowhere until now. To create your own card game, create a pattern. Gasp! A formula rears it's ugly head. Well I suppose it's alright to use formula's some of the time. In this case a pattern is our formula. I'll throw out three different pattern types to you: number, image, and color. Mix and match these items and you have games galore.
The copyright of the article Your Basic Card Game, Yeah Right. in Designing New Games is owned by Joe Jeskiewicz. Permission to republish Your Basic Card Game, Yeah Right. in print or online must be granted by the author in writing.
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