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In almost every type of game there are elements of graphic design. Whether you are choosing the font for a deck of cards or an artist to illustrate an ogre getting his head chopped off, the graphics and the decision you make for this aspect of the game are important. And whether it is important or not, I have a Bachelor of Science Degree of Graphic Design, from West Liberty State College in West Virginia. (Go Hilltoppers!)
Where am I going with this? Card Games and Board games have an established iconography as well. Sometimes they are localized to a particular game, such as monopoly. If you were to make a 2D computer game and used the silhouettes of the game pieces I think it would be quickly understood what you were trying to accomplish. The game of monopoly has been around long enough that it has established its own iconography. Playing cards have a well established iconography. I think almost every country in the world would know what the heart, club, diamond, and spade represent. When thinking about redesigning these elements of a game however I think it is important to use the established iconography, and if you are desiring a change then do it gradually. And while computer games today have much more to offer than simple 2 bit graphics, there are elements of computer graphics that are strong proponents of the use of iconography. When booting up a computer for the first time, do you know what the "My Computer" icon looks like? Recycle Bin? When playing games what usually represents saving a game? Or perhaps "attack"? These icons have become a standard by which we recognize core concepts and changing them can be a momentous decision or a disastrous one. What I am trying to say is changing icons can be a deadly mistake and should only be changed to suit the flavor of the game.
The copyright of the article Graphics in Games in Designing New Games is owned by . Permission to republish Graphics in Games in print or online must be granted by the author in writing.
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