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Interactive Telecommunications Program Tisch School of the Arts New York University NYC
Remember the end of your semester, when your big paper was due? There were always some students who could never finish anything on time. And a lot of them went into the ITP program. I heard, “It’s not quite working yet,” at least 50 times. How cruel to impose a deadline on their artistic impulses. And, how futile. Yeah, I’ve been there. I thought it would be useful to write about this show because it represents a sampling of the next wave of emerging contemporary artists -- specifically, the next wave of artists who not only incorporate, but use as a focal point, interactive technology. Each student’s or class’s work was accompanied by a small written description and explanation. One such essay captured the essence of what much of the student art was attempting to do. It stated that “traditional” art is static and attempts to “spoonfeed” meaning to the audience. IT art, however, creates meaning at the intersection between audience and author. The interactivity means that the audience as well as the artist determines the form the art takes. This attitude seems a little naive: of course “traditional” art, such as a painting, also creates its meaning at the intersection of the audience and the artist. The painting is psychologically, not physically, interactive. Each viewer brings his or her own life experience to the painting, and views the art through that experience. EVERY work of art creates meaning through an interaction with its audience.
The copyright of the article Lost in the Fun House in Contemporary Art is owned by . Permission to republish Lost in the Fun House in print or online must be granted by the author in writing.
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