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Page 2
However, the story itself does have some problems. Legend of Eldean was originally released in Japan as a side story to the main Albert Odyssey game/series, and as such some of the references back to the original are either difficult to understand or forcibly explained in an uncomfortable style.
There are a few technical gripes I have about the game as well. First and foremost is the bland, uninspired, and (in some cases) just plain ugly world map design. While this may be a victim of the game's age, it is nonetheless annoying and is sure to hurt your enjoyment of the game somewhat. The other complaint is that some of the game's final dungeons are far too easy to navigate. The four towers surrounding the central Fargasta tower are each about four levels long, and the floors are far too short. A gamer simply should not be able to complete a dungeon and defeat one of the last couple of bosses in less than an hour! Thankfully, the complex design of the final Fargasta tower more than makes up for it. Albert Odyssey: Legend of Eldean is an old game. It looks like an old game. It sounds like an old game. It feels and plays like an old game. But it has aged well, at least in this gamer's eyes. On the whole, the writing is solid, especially with the heaping helpings of humor added by Working Designs. If you yearn longingly for classic-style RPGs and can pull yourself away from the Dreamcast or PS2 long enough for a 15-20 hour adventure, you might want to give Albert Odyssey a try. Surprisingly, it's well worth it. Go To Page: 1 2
The copyright of the article Albert Odyssey (review) - Page 2 in Console Role Playing Games is owned by Chuck Bednar. Permission to republish Albert Odyssey (review) - Page 2 in print or online must be granted by the author in writing.
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