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Conker’s Bad Fur Day Review©
Conker's Bad Fur Day was originally conceived several years ago. When the game was first conceived, it looked and played almost exactly like Banjo-Kazooie. Then it was revised to add a second main character, Berri, and a healthy dose of strategy was thrown in. Soon after, the Nintendo 64 came under harsh criticism because of a serious lack of mature titles, and the game was revised yet again in response. The end result is one of the most fun and creative games on the market, and well worth a look, if you're over 17, and have a uninhibited sense of humour.
Conker's BFD is an interesting game. At first blush, it looks like just about any other N64 platformer out there, with bright colors and cute characters. If you've heard anything about the game prior to this, and chances are you have, then you know that this cute exterior belies a darker heart. There is a constant stream of profanity, drinking, bloody violence, and sexual innuendo. It get's a bit excessive at times, but never gratuitous, and while at first off-putting, the style quickly grows on you, and becomes part of the game's charm. The story, a first, seems to be an excuse for a series of adventures and interesting situations. But it also lends the game a degree of charm. It's like the drunken ramblings of a close friend. But there are a lot of little hints that indicate that the events portrayed in the game aren't really happening at all. For example, the bartender who serves Conker at the game's beginning looks and sounds awfully like the games main villain. Other characters also appear in the beginning bar scene, but in completely different roles/personalities. This subtext is extended into the manual, and hints at a greater story that isn't being told. It becomes an unscratchable itch, and you'll find yourself struggling to piece together a story that probably doesn't exist, but certainly seems to. It's quite the experience. The gameplay is also an experience to behold. The N64's analog stick moves Conker about, the A-button jumps, and the C-buttons control the camera. The B-button usually causes Conker to attack, but is also a catch-all action button that performs special actions. It is these special actions that are at the heart and soul of the gameplay. These special actions are the basis of solving puzzles and beating bosses, and there is so much variety that very rarely feels repetitive. And having the single B-button doing most of the work imparts a deceptive simplicity to the game. Go To Page: 1 2
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