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3D acceleration in hardware can give you some of the most beautiful graphic performance. If you have a 3D accelerator and software (usually games) that support 3D acceleration through hardware, you're in luck. The benefits in 3D acceleration both increase smoothness, speed, and detail.
3D acceleration traditionally was done (if at all) by using the main CPU's processing power to do 3D rendering and other 3D graphic routines. Just like 2D acceleration, as the amount of graphics increased the more the CPU became lagged. With hardware acceleration for 3D, there is programming code in which to program 3D hardware acceleration into (3D APIs). However, not all 3D cards can be programmed to their best configuration through the same code. Direct 3D is and API supported by all 3D cards, and is usually used. But, the more powerful 3D chips like the 3Dfx and Rendition Verite, require special native code to be used to take full advantage of their capabilities. The majority of 3D cards offer several different 3D technologies, and here is a list of a few of them. If you are interested in all of the features, or more detail, Hercules a video card manufacturer, has a great online 3D reference.
With this article about 3D accelerators, my series of about video cards is beginning to end. I probably will have one more article on the topic of video cards, so if you want me to write about something specific, make sure to E-mail me.
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