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Thinking back through the history of computer games, I really can't think of one really good underwater action/adventure game, which allowed you to explore huge worlds, performing various missions to receive money, but at the same time interacting with other underwater species and trading goods. Well, this describes the game behind the the latest innovative product by UbiSoft, SubCulture.
The way the game works is very similar to that of Origin's infamous Privateer series, and almost exactly like Gametek's old game called Nomad, which combined economics and cargo trading with interaction with various species, throwing in some action elements. Of course, SubCulture is different than these previous games in that it takes place under the water. The story behind SubCulture is pretty innovative. Small little people, unbenounced to man, have been colonizing the seas for centuries. There they try to make a living, processing minerals while trying to guard their colonies from deadly fish. In the game, you play a freelance mercenary, going around in your tiny sub, accepting missions, and trading with others. Next week: Part 2 Go To Page: 1
The copyright of the article Review: SubCulture - Part 1 in Computer Gaming is owned by . Permission to republish Review: SubCulture - Part 1 in print or online must be granted by the author in writing.
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