Classifying Computer Games


© Dan Finkelstein
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All computer games, from the first ever made to the latest and greatest innovation, all fit into one of several categories. In this article, I will go through the various classifications, and in future articles, whenever I review or talk about a game, I will always mention the genera that it fits into. There are several systems of classifying computer games, but they are all similar. The classification system I will use is the one developed over the years by Computer Gaming World Magazine, the oldest (and, I might add: best) computer gaming magazine on the newsstands today.

Action/Arcade: Games that fit into this category are similar to the kind of games that you would find in an arcade. They emphasis hand-eye coordination, and usually involve killing in one way or another. Most Action/Arcade games concentrate more on the fast game play and less on the story. Some classic examples of this genera include Doom, Quake, The Need for Speed, and Pong.

Adventure: In adventure games, you usually have the opportunity to control one or more characters as if you were that character. Many Adventure games emphasis puzzle solving and exploring the environment, as well as interacting with other, computer controlled characters. Early adventure games consisted solely of walking through series of pictures in order to find specific inventory items needed, but today, adventure games have become more complex. Examples of adventure games include any "Quest" game from Sierra (King's Quest, Space Quest, etc.), and The Dig.

Classic-Puzzles: This is a newly formed category from CGW that consists solely of games that try to simulate real-life games on the computer. These games usually have no storyline or a series of goals to conquer, but instead rely on their simplistic and addictive gameplay to lure gamers. Examples include: Windows Solitaire, Tetris, and You Don't Know Jack.

Role-Playing: This genera of games is popular in that they usually allow you to control a group of characters in a non-linear fashion. Role-Playing games involve adventure elements, but also may incorporate action elements. Usually there is a goal to be accomplished, as well as the necessity to add to the characters skills using hit-points and other statistical information. The Might & Magic series, and Stonekeep are examples of Role-playing games.

Simulations: These games try to re-create a real-life experience as well as possible using the computers. Flight Simulators, for example, use accurate models of planes to give the player the opportunity to do something that they might never have the chance to do.

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