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A few weeks ago, this Suite 101 section celebrated its one-year anniversary. I'd just like to take a minute and thank all of the regular visitors to this page, and say that I hope you will continue to visit into the New Year. Because it's been a year, I thought I'd write an article on the year in computer gaming: what happened, and what are my predictions for the future.
Intel can be credited with developing, marketing, and releasing their Pentium II processor, the next generation of high-end, relatively low-cost processors for PCs. Once again, Intel has proved to be the dominant leaders in chip development, with a chip that is blindingly fast. If you don't have a Pentium II already, now is the time to upgrade, as next year's games will start to require faster processors. Microsoft's DirectX evolved to an (almost) functional level in 1997, with the company releasing version 4, and later 5, of the API. Billed to developers as a solution to the problem of accessing individual hardware on the user's computer, DirectX sounded better on paper than it functioned. The war between Direct3D and SGI's GL was a big part of the DirectX package, and, I believe, in 1998 the two companies will team up, with Microsoft integrating GL into DirectX. It may be a year or two, and several more DirectX versions before all software developers embrace the API, but I believe that DirectX has potential. While I would never have said this last year, I really do now believe that the era of DOS games are over. Windows 95 (and hopefully, Windows 98 later this year) is here to stay. If you are still using Windows 3.1, it's time to cave in and upgrade. Go To Page: 1 2
The copyright of the article 1997: A year in Review Part I in Computer Gaming is owned by Dan Finkelstein. Permission to republish 1997: A year in Review Part I in print or online must be granted by the author in writing.
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