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Review: Postal


© Dan Finkelstein

Continuing my three-review series of "games that have caused controversy in some way," is the first game from the small software company called "Running With Scissors." This game caused so much controversy that it started a new investigation by the senate into video game violence, and even motivated a very angry response and boycott by the US Postal Service. However, "Postal" is entirely unlike "Carmageddon" (which featured cute, cartoon violence) and "Grand Theft Auto" (which featured a fun mission based game, which just so happened to involve car theft). My friends, "Postal" is a horrible game, which should never have been made.

Postal is a sick, sick, sick, sick game. So sick, I don't even want to know what the designers were thinking when they thought up the idea. I'm betting that at least one of the members of the design team is a real-life, genuine, grade A, number one, authorized psycho.

Basically, in "Postal," you play a man who is upset about something — so upset, that he decides to take out his aggression by blowing every person in sight into many tiny pieces. Your character ("You") is obviously a little nuts, as before each mission, you see some senseless, insane ramblings in "your" diary. Things like "The smell of blood is all I crave." Very fun stuff. While in the beginning, the game makes it seem like the other people are the bad guys, it doesn't take long for you to realize that, indeed, you're the one who is a little coo-coo.

The sound effects are what put the nail-in-the-coffin (no pun intended), for my impression of this game. They are sick, including lifelike screaming, yelling, and moaning. In Postal, when you shoot someone, they don't die. Oh no, that wouldn't be as fun as having to hear them moan and cry and call for help, right? Police officers come at you, screaming comments like "Make him stop!" and "He'll kill us all!"

Graphically, the game isn't any great shakes. It features an overhead isometric point-of-view. There are various environments in which you'll play, including towns, cities, and country hills.

In conclusion, this game isn't for kids, pre-teens, adults, senior citizens, or anyone. Maybe murderers serving multiple life sentences in maximum security prisons would enjoy it, but I don't see why any human with any rational thought could enjoy a game whose entire point is to kill the good guys. Unlike Carmageddon or Grand Theft Auto, where killing humans is depicted in a cartoonish fashion, and only as a small part of the overall game, that is the only thing you can do in Postal, and that is why it's sick, twisted, and demented.

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The copyright of the article Review: Postal in Computer Gaming is owned by Dan Finkelstein. Permission to republish Review: Postal in print or online must be granted by the author in writing.

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