In 1993, more quality games came on the market, as did advances SVGA graphics and sound. "Day of the Tentacle" was released, which refined LucasArts' SCUMM game engine. X-Wing was a hit among simulation and Star Wars fans alike, allowing the player to pilot his or her own X-Wing fighter.
Games became even more complicated in 1994. "Wing Commander III" was the first game, in my opinion, to use CD-ROM video technology to it's fullest--the game included videos starring real actors. The videos in WC3 actually advanced the on-going story. "IndyCar Racing" was the first game to accurately simulate the sensation of driving an IndyCar. "Magic Carpet" was probably the most stunning game graphically--the player could fly around dozens of worlds on a magic carpet.
1994 was also the year that a first-person shoot-everything-that-moves game called "Doom" was released by iD. To make a long story short, "Doom" was a run-away hit in just a few months. The way "Doom" was designed gave it almost limitless potential--gamers could alter the game in any way--making new levels, weapons, and enemies. Even today, "Doom" still has millions of fans around the world.
Sound cards rose to the next level in 1994. A technology called "Wavetable Synthesis" and "General MIDI" made in-game music sound as if it was being played by a real orchestra. The small size of MIDI files made it a perfect sound format for games.
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