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In 1991, many publishers were faced with the predicament of producing games for CD-ROM. First of all, many companies didn't want to make games exclusively on CD-ROM, because of the large share of the market that didn't have CD drives yet. Also, designers didn't really know how to use this new technology, so as a result, the first year or so of CD-ROM games were pretty bad. Designers used the added space of the CD-ROM to include videos that didn't add anything to the game--"eye-candy", and many CD-ROM's were simply the disk version of the games "shoveled" onto the CD. It took a few years for game designers to realize the full potential of the CD-ROM.
In 1993, more quality games came on the market, as did advances SVGA graphics and sound. "Day of the Tentacle" was released, which refined LucasArts' SCUMM game engine. X-Wing was a hit among simulation and Star Wars fans alike, allowing the player to pilot his or her own X-Wing fighter. Games became even more complicated in 1994. "Wing Commander III" was the first game, in my opinion, to use CD-ROM video technology to it's fullest--the game included videos starring real actors. The videos in WC3 actually advanced the on-going story. "IndyCar Racing" was the first game to accurately simulate the sensation of driving an IndyCar. "Magic Carpet" was probably the most stunning game graphically--the player could fly around dozens of worlds on a magic carpet. 1994 was also the year that a first-person shoot-everything-that-moves game called "Doom" was released by iD. To make a long story short, "Doom" was a run-away hit in just a few months. The way "Doom" was designed gave it almost limitless potential--gamers could alter the game in any way--making new levels, weapons, and enemies. Even today, "Doom" still has millions of fans around the world. Sound cards rose to the next level in 1994. A technology called "Wavetable Synthesis" and "General MIDI" made in-game music sound as if it was being played by a real orchestra. The small size of MIDI files made it a perfect sound format for games. Go To Page: 1 2
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