Or was your first gaming experience "Oil's Well" on the Commodore 64 or "Choplifter" on the Apple II?
Meanwhile, 1977 was the year the Atari 2600 took the country by storm. Games such as "Burgertime" and "Pac-Man" were finally available to play at home, and parents were all-too-happy to buy their kids a 2600, thinking that it would have to be less expensive than shelling out quarters in the arcade.
Starting in the 80's, computer game companies began forming like wildfire. Epyx, Broderbund, Sierra On-Line (then called "On-Line Systems"), and SSI all were formed in the 80's and started publishing games.
In 1981, home-computers started to gain popularity. Apple's, Atari's, and TRS-80's, were the leaders in the market, with dozens of games being produced for them. Also in 1981, the switch was being made from distributing the games on tape (which was the dominant medium at the time) to 5 1/4 floppy disc. Like the change from floppy to CD-ROM in the early 90's, the 5 1/4 disc was chosen because it was faster (programs would actually load in a few seconds, compared with minutes with the tape) and could store more data.
The newly formed companies kept producing more games in 1982. "Zork I" was published for the Apple II, "Choplifter!" was produced by Broderbund, and even a young Microsoft got into the action, releasing "Olympic Decathlon". Microsoft's foray into the computer gaming field was not very successful, which may explain why Microsoft didn't publish another game until just a few years ago. Gaming companies that are producing the hits of today were formed in 1982. Access Software, Electronic Arts, and Lucasfilm Games (now LucasArts) were founded in this year.
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