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Graphically, I don't know how they managed to port the amazing engine to the PC and retain all the speed and action from the arcade. The enemies are made up of multiple polygons and textures, and die differently depending on where you shoot them. Basically anything on the screen is shootable. Glass explodes into shards. Cans and frying pans in a kitchen can be shot into the air and sent flying in different directions. Shooting at a chandelier causes it to pitch and spin realistically.
Now for my only caveat about this game: it just isn't the same playing the game using the mouse to shoot instead of the look and feel of a fake plastic gun in your hand, pointing at the screen. You also get a maximum of five continues, which makes completion of the game hard, but not impossible. And once the game is over, there is little replayability, except to try the "Hard" skill level.
However, problems aside, if you have a high-end computer (Pentium II or a fast Pentium, although there are various graphic options for slower computers), VirtuaCop 2 is the best way to bring the fun of the arcade into your home, second only to buying the whole machine yourself. Let's hope this is the beginning of more excellent Sega arcade conversions. (I, for one, vote for Outrun and Afterburner) Go To Page: 1
The copyright of the article Review: VirtuaCop 2 -- Part 2 in Computer Gaming is owned by . Permission to republish Review: VirtuaCop 2 -- Part 2 in print or online must be granted by the author in writing.
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