Review: Carmageddon -- Part 2


© Dan Finkelstein

Speaking realistically, the violence and blood when you hit someone are a little over the top, like the explosions and gibblets in Quake, which make it pretty hard to get the game confused with reality. While I'm sure the countries that banned the "human" version of the game have their reasons, I really doubt anyone would get their car and go on a rampage after playing this game.

Anyway, getting back to the game itself, graphically, Carmageddon is really amazing. Basically, every object (except for the people and power-ups) is 3-D. Not only that, many objects can be knocked over and pushed around. Toll booths, telephones, street lights and even trees will, after a sufficient amount of pushing (you can actually start to see them lean over), fall over and become part of the battlefield. It's amazingly fun to get a streetlight moving at high speed down a street, and watch it take out a group of pedestrians standing on the corner. "Nice Shot Sir!" the game says.

Also notice the "real life physics" in the game engine, which is really noticeable when you hit a small lump in the road and go flying hundreds of feet into the air. Okay, so it's not entirely "real life," but "real life" isn't this fun. Flying over a cliff and ramming into a palm tree in mid-air (and knocking it over, sending it spinning down the road) is really, really cool. Drive your car up a steep cliff, and you could find yourself rolling down it, landing your car on its back (fortunately you can hit the "recover" button to right yourself again, for a fee).

So I guess that's about it for my review of Carmageddon. It's a pretty kick ass game. If you are one of those people (and you know who you are) who think it's much more fun to play Nascar by going around the track backward, taking out your fellow drivers one by one, then I'd definitely recommend Carmageddon.

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