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A few years back, when I heard that Disney Software was working on a "roller-coaster simulator" I was so excited that I literally sent letters to the company every month asking about it's progress. After about a year of delays, Coaster finally shipped. For me, to put it mildly, this game was awesome! I mean, it combined two of my favorite things, computer and rollercoasters--who could ask for more! What was so great about this game (besides being able to design an infinite amount rollercoasters with an infinite amount of track layouts), was that it was so easy to use, literally anyone could become a novice rollercoaster designer in no time. The CAD-like designing system was excellent--you could view your creation from any angle, add lift hills, loops, corkscrews, banked turns, and of course drops.
To be continued... Go To Page: 1
The copyright of the article Classic Review: Coaster: Part 1 in Computer Gaming is owned by . Permission to republish Classic Review: Coaster: Part 1 in print or online must be granted by the author in writing.
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