Classic Review: Coaster: Part 1


© Dan Finkelstein

I like to say that I have two distinct main "hobbies", which are so different, it's really amazing. The first, obviously, is computers--I love anything that has to do with them. The second, however, is Rollercoasters. Yes, it may be hard to believe, but I am a rollercoaster freak. I've ridden more than 100 in my lifetime, in more than a dozen amusement parks in the US and Canada, and I'm not about to stop. My goal is to ride all the coaster on the East Coast.

A few years back, when I heard that Disney Software was working on a "roller-coaster simulator" I was so excited that I literally sent letters to the company every month asking about it's progress. After about a year of delays, Coaster finally shipped. For me, to put it mildly, this game was awesome! I mean, it combined two of my favorite things, computer and rollercoasters--who could ask for more!

What was so great about this game (besides being able to design an infinite amount rollercoasters with an infinite amount of track layouts), was that it was so easy to use, literally anyone could become a novice rollercoaster designer in no time. The CAD-like designing system was excellent--you could view your creation from any angle, add lift hills, loops, corkscrews, banked turns, and of course drops.


After designing the coaster, giving it a name, and picking the color, you could actually ride it, along with realistic sound effects (which includes the sound of the track as well as the screaming of the passengers). While not incredibly realistic (absolutely nothing can simulate the sensation of riding a roller-coaster except for the real thing), the graphics in this "ride mode" were still very good. You can even play back the coaster and analyze the "G"-forces acting on the coaster car at all points in the track.

To be continued...

Go To Page: 1


The copyright of the article Classic Review: Coaster: Part 1 in Computer Gaming is owned by . Permission to republish Classic Review: Coaster: Part 1 in print or online must be granted by the author in writing.

Post this Article to facebook Add this Article to del.icio.us! Digg this Article furl this Article Add this Article to Reddit Add this Article to Technorati Add this Article to Newsvine Add this Article to Windows Live Add this Article to Yahoo Add this Article to StumbleUpon Add this Article to BlinkLists Add this Article to Spurl Add this Article to Google Add this Article to Ask Add this Article to Squidoo