So now enough chatter, on with the game.
The game now currently titled "Babylon 5 Combat Simulator" (this heading might change later on) is being produced by Sierra Online in conjunction with the B5 team. Although it is classified as a combat simulator, it will have heavy plot involvement during the entire game mainly through FMV (Full Motion Video) sequences - kind of like Wing Commander III and IV.
But there are many differing aspects between the two of them. An example is Wing Commander III and IV, which are mostly based on the FMV sequences, with the actual combat taking second stage. With most of the FMV sequences (most of which are long and tedious), you have no control over what is happening.
But with Babylon 5 Combat Simulator this will change because you will get to interact with the characters more often. The simulation will be the main focus of the game and the FMV/interactive scenes will support what is happening in the cockpit.
Another major advancement in this area is the ability now to plan and conduct your own campaigns - yes, no longer will you have to endure the default missions. As in so many other combat simulations, you get to fight the war the way you want it to be fought. Even Wing Commander does not do that.
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