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SHANNON MUIR: How do you come up with ideas for Gotham Girls?
HILARY J. BADER: Since the Webisodes are so short, (3 to 4 minutes) the scripts don't take me much time to write, however, it takes me a few days to come up with an idea that I can set up and pay off in just three minutes. Mostly I toss the characters into bizarre circumstances (in my imagination) then if something comes out of that, I flesh it out. When I'm in the midst of coming up with a story, everything I see is fodder for that story. I get my car washed, "Hmm. What if Harley and Ivy ran a car wash." I go to the dentist. "Hmmm. What if Barbara Gordon had a toothache when..." You get the idea. I go through dozens of ideas before I find one or two that seem to hold up as stories.
SM: Is there any difference in the script for a web-based animation like Gotham Girls versus a TV half-hour such as Batman Beyond?
HJB: Because it's animated using the computerized animation method known as) Flash animation and not normal cell animation, I try to simplify the action somewhat. In some ways it's closer to a comic book than a cartoon. You try to make your point using fewer images, or make a point using a single strong image. You'll notice there are a lot more still moments in a Flash animated work. Although I'll put in stuff I don't think they'll be able to do, sometimes the Flash Animators amaze me and find ways to pull it off.
SM: Does the fact a story's being done in web animation put limits, if any, on your storytelling?
HJB: Not on the storytelling. In fact, since there is no network censor you have a bit more freedom. The limits are due to the time constraints. Most Webisodes run for a maximum of three to four minutes. This is the norm for several reasons - number one being it would take anyone with a dialup modem a lifetime to download a long cartoon. But at the same time this limit opens up more possibilities. You get to make a single point and, for me, that makes the point come across much clearer.
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