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25 Frames Per Second


© Enoch Allen

by Enoch Allen

You know, the rigidity of producing animation today can be compared with the way that the British construct their marches and parades. Stiff, and orderly. Why not stick some implausibility into the equation?

For one, there is no such thing as “25 frames a second”. I don’t think that it could be done. But this article isn’t so much about the technical aspects of producing animation as the aesthetic aspect of it. Like, making it more diversified, more artistic. More entertaining, yet more unique.

When I watch animated programs today, be they theatrical features or televised features, I’m always getting this “24 frames a second” feeling. It’s like, I watch a series of movies (or programs) in which the lead animated characters make the same dang motions--over, and over, and over again. Very repetitive movements, kinda like anime characters drawn on the cheap. And yet, sometimes I’m okay with that. Other times, when I’m viewing something that has more potential but fails to use it, I get frustrated. It is those times when I feel like firing off a letter to the creators saying (in big, bold letters)--DO YOU KNOW WHAT YOU HAVE HERE?

I don’t think that they do. It’s all routine, do-it-again-Sam. And suddenly, we’re back to the “Tom Terrific” days, where the animation looks and feels cheap, and the animators can’t afford to make characters to actual scale. Though, these days, for some animators it’s a matter of choice. A matter of being--oh, I don’t know, LAZY. Too lazy to be innovative in form, style, and substance. Very few animators today can be labeled “lazy”, but there are some who deserve to be called just that, hands-down. Those animators LIVE by the stale concept of producing animation, assembly-line like.

Questions/comments? Write me at mrallennys@aol.com

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The copyright of the article 25 Frames Per Second in Animation is owned by Enoch Allen. Permission to republish 25 Frames Per Second in print or online must be granted by the author in writing.

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